AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on Android in Sweden Q3 2021
Explore the performance of the top 5 2D realistic games on Android in Sweden during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top five 2D realistic games on Android in Sweden showcased varying trends in their weekly downloads, revenue, and active user metrics. Here is a detailed breakdown of their performance:
Guns of Glory: Lost Island
Throughout Q3, weekly revenue for this game saw a steady climb, beginning at around $9.9K and peaking at approximately $14.2K by the end of September. Weekly downloads fluctuated, starting from 221 and ending the quarter at 124. Active users showed a gradual decline from 2K in late June to 1.3K by the end of the quarter.
Rise of Castles: Ice and Fire
Weekly revenue for this title displayed an upward trajectory, starting at $9.2K and reaching a high of around $14.2K by the end of September. Downloads began at 509, spiked to 1K in late July, and then decreased to 454 by the end of the quarter. Active users also saw a slight decline, starting from 4.5K in late June to 4.4K by the end of September.
Evony: The King's Return
Revenue for this game showed significant growth, starting at $8.9K and peaking at approximately $14.8K by the end of September. Downloads saw a sharp increase mid-quarter, with a peak at 2.6K in early August, before tapering off to 501 by the end of the quarter. Active users increased from 3.7K in late June to a peak of 7.4K in early August, before settling at around 4K by the end of September.
The Grand Mafia
Weekly revenue for this game showed fluctuations, starting at $8.2K, peaking at $11.8K in late July, and ending the quarter at approximately $10.1K. Downloads exhibited a downward trend from 639 in late June to 334 by the end of September. Active users remained relatively stable, starting at 3.2K and ending the quarter at 2.8K.
Last Shelter: Survival
This game's revenue started at $11.7K, saw a dip mid-quarter, and then rose to approximately $10.4K by the end of September. Downloads fluctuated, beginning at 168 and peaking at 425 in early August, before ending the quarter at 152. Active users showed a similar pattern, starting at 984, peaking at 1.2K in early August, and closing the quarter at 811.
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